Missing cashed shader map material, Unreal Engine, Linux

I’ve been building Unreal Engine from source for Linux and everything went fine until I tried to open the Unreal Editor. It stops on 45% and shows this in the terminal:

[2021.10.22-10.33.56:372][ 0]LogMaterial: Display: Missing cached shader map for material WorldGridMaterial, compiling. Is special engine material.

Does anyone know where to go from here? I’m a beginner to programming in general and I’m really lost. Thankful for any tips.