Failed to find shader map for default material WorldGridMaterial(/Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial)! Please make sure cooking was successful (No inline shaders, null GTSM)
When I connect an IOS device in XCode and run it as DebugGame, I cannot proceed because of the Assert statement in that line.
I’m using the 5.3.2 engine.
We had the same issue except that we got the error when running Development builds. For us this only happens when we have chunk generation turned on when packaging (still trying to figure out why). Turning it off in DefaultGame.ini solved the issue for us: