Missing cached shader map - Error avoids to build

Hi,

I’m trying to build my project but I’m having problems. This is what the log says:

UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND COMPLETED **********
UATHelper: Packaging (Windows (64-bit)): ********** COOK COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): Cleaning cooked data.
UATHelper: Packaging (Windows (64-bit)): Running UE4Editor Cook for project C:\Unreal\TerraVerde_LightBake\TerraVerde_Build.uproject
UATHelper: Packaging (Windows (64-bit)): Commandlet log file is C:\Program Files\Epic Games\UE_4.21\Engine\Programs\AutomationTool\Saved\Cook-2019.03.20-00.18.29.txt
UATHelper: Packaging (Windows (64-bit)): Running: C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-Cmd.exe C:\Unreal\TerraVerde_LightBake\TerraVerde_Build.uproject -run=Cook -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -skipeditorcontent -abslog=“C:\Program Files\Epic Games\UE_4.21\Engine\Programs\AutomationTool\Saved\C
ook-2019.03.20-00.18.29.txt” -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
UATHelper: Packaging (Windows (64-bit)): LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Running engine for game: TerraVerde_Build
UATHelper: Packaging (Windows (64-bit)): LogStreaming: Display: Took 0.099s to configure plugins.
UATHelper: Packaging (Windows (64-bit)): LogStreaming: Display: Took 0.001s to delete old logs.
UATHelper: Packaging (Windows (64-bit)): LogConsoleManager: Warning: Setting the console variable ‘r.Streaming.PoolSize’ with ‘SetByScalability’ was ignored as it is lower priority than the previous ‘SetByProjectSetting’. Value remains ‘4096’
PackagingResults: Warning: Setting the console variable ‘r.Streaming.PoolSize’ with ‘SetByScalability’ was ignored as it is lower priority than the previous ‘SetByProjectSetting’. Value remains ‘4096’
UATHelper: Packaging (Windows (64-bit)): LogHAL: Display: Platform has ~ 32 GB [34309300224 / 34359738368 / 32], which maps to Largest LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
UATHelper: Packaging (Windows (64-bit)): LogConsoleManager: Warning: Setting the console variable ‘r.Streaming.PoolSize’ with ‘SetByScalability’ was ignored as it is lower priority than the previous ‘SetByProjectSetting’. Value remains ‘4096’
PackagingResults: Warning: Setting the console variable ‘r.Streaming.PoolSize’ with ‘SetByScalability’ was ignored as it is lower priority than the previous ‘SetByProjectSetting’. Value remains ‘4096’
UATHelper: Packaging (Windows (64-bit)): LogStreaming: Display: Took 0.523s to InitEngineTextLocalization.
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP AllDesktopTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP MacClientTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP MacNoEditorTargetPlatform

.
.
.

UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shader map for material M_Sky_Panning_Clouds2, compiling.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 333 Packages Remain 749 Total 1082
UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shader map for material M_Sofa, compiling.
UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shader map for material 1M_mainSimpleMat, compiling.
UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shader map for material M_SunsetBricks_Floors, compiling.
UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shader map for material M_SunsetBricks_Floors_pool, compiling.
UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shader map for material M_Glass, compiling.
UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shader map for material M_HDScan, compiling.
UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shader map for material M_Fabric_Sunset_Cushion, compiling.
UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shader map for material M_Water, compiling.
UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shader map for material M_FloorBase, compiling.
UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shader map for material M_BasicMaster, compiling.
UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shader map for material Nature_Plant_01_Mat, compiling.
UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shader map for material Tree_Background_Mat, compiling.
UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shader map for material MASTER_Material, compiling.
UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shader map for material M_BackGround, compiling.
UATHelper: Packaging (Windows (64-bit)): LogMaterial: Display: Missing cached shader map for material M_Shrub, compiling.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 383 Packages Remain 749 Total 1132
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 383 Packages Remain 748 Total 1131
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 383 Packages Remain 747 Total 1130
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 383 Packages Remain 746 Total 1129
UATHelper: Packaging (Windows (64-bit)): Took 84.9322883s to run UE4Editor-Cmd.exe, ExitCode=-1073740791
UATHelper: Packaging (Windows (64-bit)): ERROR: Cook failed.
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\Log.txt for full exception trace)
PackagingResults: Error: Cook failed.
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure

Does somebody knows what that “Missing cached shader”, how can I solve this?

Thankx

Same issue here, could someone give some response for this ? i cant find how to resolve this

I’m getting this left and right when I choose to cook “by the book” for android to deploy to the Quest.

I’m having the same problem after migrating a map to an existing project…
It seems that the map should be build before migrating, otherwise can create conflicts on the DDC cache system, which seems shared between both projects.

What is the solution for this if trying to build using Cesium 3D tileset?