Hey guys! So I’ve tried to export mesh and it’s skeleton of the default mannequin so I could try to apply it’s skeleton to my character which I previously modelled in Blender but I’ve run into some problems. I tried to import default mannequin into Blender and then just export it in the same .fbx file but with different name. While importing the file, UE4 tells me that some of the bones are missing from the skeleton, and to be more specific, it’s 25 bones which all have name that ends with ‘_end’. Now that’s strange because when I open bone structure of the mannequin, it doesn’t show any bones that end with ‘_end’. Could someone help me please?
This is part of the list of the missing bones: