Hello all, I make a super simple rigging and only to find that skeletal mesh import miss the skeletons…
The turret mesh is a single object in 3DSMAX. It is rigged with a two stage bone.(PS I’ve
selected both mesh and bone in max)
The check box of the animation has no impact in the lateral result
This is the import setting…
However, it shows that the mesh itself becomes the root bone…
Missing all the bones
And don’t allow me to change the skeletal assets…