I created a very simple character for a racing simulator.
It has 4 bones.
These are all parented to the root bone.
I made the character and rig in Blender, the only bone without any weights is the root bone.
However I get this warning when importing the skeletal mesh.
***Warning The following bones are missing from the bind pose:
This can happen for bones that are not vert weighted. If they are not in the correct orientation after importing,
please set the “Use T0 as ref pose” option or add them to the bind pose and reimport the skeletal mesh.
Can anyone explain why this happening, and how to solve it?
there is an option in blenders exporter called “add leaf bones” that’s on by default, when its on it adds extra bones, turning it off will stop the extra bones being added and should fix your problem.
hope that helps
Yup that was the problem. Thanks a lot.