Missing bodies for physic asset when exporting rig from blender

When I export a rigged 3d model using the skeleton that came with model, the rigid bodies of the physic asset are generated correctly. However, when I export the same rig but use my own skeleton, only two rigid bodies of the spine bones are created for the physic asset. Why might this be and how do I fix this?

P.S.

  • I am using blender version 2.92, and UE4 version 4.26
  • 3d model and default skeleton imported from vroid studio (the big bone in the center is a root bone)
  • replaced the skeleton that came with the 3d model with my own, creating it from blender’s human metarig
  • the mesh is parented to the skeleton
  • I am exporting from blender to UE4 via the Send to Unreal add on

default skeleton:

custom skeleton: