When I export a rigged 3d model using the skeleton that came with model, the rigid bodies of the physic asset are generated correctly. However, when I export the same rig but use my own skeleton, only two rigid bodies of the spine bones are created for the physic asset. Why might this be and how do I fix this?
P.S.
- I am using blender version 2.92, and UE4 version 4.26
- 3d model and default skeleton imported from vroid studio (the big bone in the center is a root bone)
- replaced the skeleton that came with the 3d model with my own, creating it from blender’s human metarig
- the mesh is parented to the skeleton
- I am exporting from blender to UE4 via the Send to Unreal add on
default skeleton:
custom skeleton: