I have done more research over the weekend and tried every possible combination, within the package settings. But every time i’m getting this error that cooked content is missing
Obviously i hit the COOK FOR MAC button, So i really don’t understand whats wrong here.
Could this be a bug?
C’mon guys. It can’t be that I’m the only one here who has this issue.
I have installed UE4 on another machine, packed the app on the main Mac and copied it over. But got the same error
Running the package in shipping mode gives me an error too, although now the error says that another file is missing
I do love UE and i’m getting more and more around with it, but the fact that i can’t package a standalone version for MAC makes it pretty useless
I am also having this problem. I don’t know if this is the case for everyone else, but I developed my project on a windows machine and packaged as a windows app and its works great, then moved it to mac and after cooking for mac and packaging same error. Also I am using 4.8.3 and it started as a blueprint project.