Missing Asset Catalog - Cannot distribute app

I’ve found the same thing. UnrealBuildTool doesn’t generate an asset catalog for iOS, only for tvOS (and the code is not really easily modifiable to accommodate iOS). I’ve raised a support request for it, and I’m investigating ways to work around it by building the asset catalog manually until then. I haven’t found any information about why this is required for iOS 11, but since the asset catalog has been recommended by Apple since at least iOS 5, I wouldn’t be surprised if it’s not the one and only way to include icons now. If you don’t require iOS 11, I’d try targeting 9 or 10 instead, to see if it works with the asset catalog there.

/axl