Hello! I’m using Unreal Engine from source (forked from 4.27-plus) to maintain a multi-platform game. I recently had to update the EOS libraries embedded in my fork to 1.16.3 for compatibiity with PS5 SDK 9.00, and I chose to make the update for all platforms. However, EOS Subsystem stopped working on Android builds after the update. It fails to initialize with EOS_IncompatibleVersion.
Upon further investigation, I noticed that the EOS SDK for Android package version 1.16.1 (the one I previously used) contains two folders under SDK/Bin/Android/[static/dynamic]-stdc++, one “aar” and one “libs”. However, the “libs” folder is missing from the Android packages version 1.16.2 and later. It seems related to my problem where the Subsystems tries to link with the older version of the .so libs still present in my engine, but the code refers to the latest include files.
Where can I get the proper .so files for EOS SDK version 1.16.3? Are they supposed to be generated upon building the engine/game?
Thanks!