I am using the source code engine from Git and now I am trying to build a binary engine with BuildGraph. Here is the command line I am using:
RunUAT.bat BuildGraph -target=“Make Installed Build Win64” -script=Engine/Build/InstalledEngineBuild.xml -set:WithWin32=false -set:WithMac=false -set:WithAndroid=true -set:WithIOS=false -set:WithTVOS=false -set:WithLinux=false -set:WithLinuxAArch64=false -set:WithLumin=false -set:WithLuminMac=false -set:WithHoloLens=false -set:WithDDC=false -set:WithClient=false -set:WithServer=false -set:EmbedSrcSrvInfo=false -set:GameConfigurations=Development -set:WithFullDebugInfo=false -set:CompileDatasmithPlugins=false
I want to include Android in my engine so I set WithAndroid as true and the engine build successfully. But when I look at Binaries of the build engine, there is no Android folder which should have one.
And it is really weird that all other places have android parts.
How should I fix this.