Hey UE4 gang!
I was having an issue where when I played a level sequence (Tree movie), it would switch to a random camera from a different level sequence and be stuck there, effectively breaking my game.
I posted a thread about it and spent a few weeks throwing myself at the problem, trying to figure out a workaround. Finally, I just decided I’d duplicate the sequence and see if the new sequence (Tree Dup) worked. For some reason, that sequencer doesn’t get locked on a random camera as often (but it did in the Youtube video I’m linking!), but the location of actors for that sequence (the camera and a skeletal mesh actor) are in the wrong spots. Sequencer says they’ll be here, but during gameplay, when the sequence plays, they’re over there.
I made a video where I play the sequence, pause it, and zoom out to show where the actor is, and where the level sequence says the actor should be. It’s here:
I was trying to figure out if the old Matinee system was still available, in case that was more stable than Sequencer, but I think it’s gone. I’m working in engine version 4.26.
The video also shows how the sequencer randomly locks to a camera that isn’t even in the sequence sometimes, effectively breaking the game. Any feedback would be very much appreciated!