Missing access to BP-Function in derived BlutilityClass


I extended a Blutility in C++ . After that I created the Blutility in the Editor from this class (which inherit from “GlobalEditorUtilityBase”).

When Editing the Blueprint I miss some BlueprintFunctions I need (“EditorScripting-Functions” which comes from a PlugIn I guess, like Saving a map).

Am I missing something ? I thought when deriving from a BaseClass all functionality from the BaseClass will also be accessable in the derived Class.

This question is also related to:…vents-manually

As a “workaround” I wanted to provide I Button in the Blutility which simply will Saves the loaded level after changeing the materials.

I already added the Blutility-Module to the .Build.cs file.

  1. (PublicDependencyModuleNames.AddRange(new string] { “Core”, “CoreUObject”, “Engine”, “InputCore”, “Blutility” });

Can you help me?

Thanks. Seim

I posted this already on Answerhub:

Sorry about doubled content, I only wanted to make sure to reach