Misplaced weapon socket in Lyra custom character

Hey! I added a custom character (rigged in mixamo) in Lyra starter project and did the all retargeting (ik rig, ik retargeter). All animations are desirable but in the game the weapons’ positions are misplaced. I adjusted the “attach transform” settings in the “WID_Pistol” blueprint to give it a correct offset and even though it looks fine in idle animations it’s broken when walk and other animations play. Any help would be appreciated. (edited)

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