Misleading/Incorrect directory structure for code plugins

Under Fab Documentation’s Asset File Format and Structure Requirements section, I believe there is a formatting error related to the directory structure requirements for code plugins.

I believe there should be an indentation before ‘MyModule’, as well as ‘Private’ and ‘Public’ (since they should be subdirectories of MyModule). I’m assuming this is an issue due to how the text formatting on Fab is, since I’m not able to indent bullets in this message to easier explain the issue… I’ve seen multiple people on unreal forums asking about this, so it probably should be fixed.