I appreciate your comment and honest feedback. I should clarify that I don’t mean a massive MMORPG, just an open world survival game with a basic leveling and talent system. The plan is to make a small-scale prototype which can be professionally edited into a game-play trailer. We can then work our magic and ensure that the kickstarter and other funding projects receive a huge amount of traffic and conversion. At that point we will be bringing in more devs and artists to ensure the game is completed.
I should mention that one of the team members is intermediate at using blueprint and will be helping as well. We are definitely open to bringing on an additional developer, that way there will be 3 people actively working on the code/blueprint itself to get to a small scale prototype for trailer usage. We will be purchasing assets from the marketplace and using other contracted art/modeling to get things up and running for a kickstarter stage.