Bring believable intoxicated character behavior to life with realistic and expressive drunk NPC animations.
This pack delivers a curated set of drunk character animations designed for bar scenes, nightlife environments, open-world NPC systems, and cinematic character interactions. From sitting and standing drunk behaviors to leaning, drinking, smoking, talking, vomiting, throwing, and staggered walking animations, every motion is built to feel natural, expressive, and production-ready.
Included Animation Set (56 Total)
Drunk Lean Animations
Leaning drunk animations including idle, drinking, talking, start, and stop variations for believable bar and street-side character behavior.
Drunk Lean 2 Animations
Alternative leaning animations including drinking, smoking, talking, idle, and transition variations to add more variety to intoxicated NPC scenes.
Drunk Sit Animations
Seated drunk animations including idle, drinking, smoking, talking, throwing, and sit start / stop variations for bar, party, or nightlife environments.
Drunk Stand Animations
Standing drunk behaviors including idle, drinking, smoking, talking, nausea, vomiting, and throwing animations for expressive intoxicated character performance.
Drunk Walk Animations
Staggered drunk walking animations including slow walk, bottle walk, talking walk, left / right stagger, and turning variations.
Technical Overview
• 56 Animation Sequences
• UE5 Mannequin (Manny/Quinn) compatible
• Root Motion included (can be used In-Place)
• IK bones supported
• Animation-only package (no meshes, no materials)
• Windows & Mac supported
Designed For
• Bar scenes
• Nightlife environments
• Open-world NPC systems
• Cinematic character interactions
• Simulation projects
• Narrative-driven experiences
Contact Us
miserystudio.business@gmail.com