Misery Studio - Drunk NPC Animation Pack

Bring believable intoxicated character behavior to life with realistic and expressive drunk NPC animations.

This pack delivers a curated set of drunk character animations designed for bar scenes, nightlife environments, open-world NPC systems, and cinematic character interactions. From sitting and standing drunk behaviors to leaning, drinking, smoking, talking, vomiting, throwing, and staggered walking animations, every motion is built to feel natural, expressive, and production-ready.

Video

Documentation

Included Animation Set (56 Total)

Drunk Lean Animations

Leaning drunk animations including idle, drinking, talking, start, and stop variations for believable bar and street-side character behavior.

Drunk Lean 2 Animations

Alternative leaning animations including drinking, smoking, talking, idle, and transition variations to add more variety to intoxicated NPC scenes.

Drunk Sit Animations

Seated drunk animations including idle, drinking, smoking, talking, throwing, and sit start / stop variations for bar, party, or nightlife environments.

Drunk Stand Animations

Standing drunk behaviors including idle, drinking, smoking, talking, nausea, vomiting, and throwing animations for expressive intoxicated character performance.

Drunk Walk Animations

Staggered drunk walking animations including slow walk, bottle walk, talking walk, left / right stagger, and turning variations.

Technical Overview

• 56 Animation Sequences

• UE5 Mannequin (Manny/Quinn) compatible

• Root Motion included (can be used In-Place)

• IK bones supported

• Animation-only package (no meshes, no materials)

• Windows & Mac supported

Designed For

• Bar scenes

• Nightlife environments

• Open-world NPC systems

• Cinematic character interactions

• Simulation projects

• Narrative-driven experiences

Contact Us

miserystudio.business@gmail.com

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