Miscellaneous questions about the game

Ensure the Game Mode does not spawn it.

1 Like

How to make sure? My character appears on the stage by default.

you need to set your Character/Pawn in the GameMode as Default Pawn.

You can edit thr default GameMode in the Project Preferences under Maps & Modes.

Or you create your own GameModeBase class and set this as GameMode in the same Project Prefs, by overwriting the default one.

Second Way is recommendet!

About your question for physic and dropping the char to floor.
In your Character Blueprint, open the class defaults on the right and search for simulate physics (you can seatch with the searchfield at the top). Tick it so true and the character now has physics…

Better:
In the Construct script, add a Line trace going from thw character location to Character location - (0,0,1000) and set actor location on the traces Hit Point.

And for any other of those Questions…

I really really REALLY(!!!) recommend you just type in ā€œUnreal Beginner Tutorialā€ in the Youtube Searchfield… and no matter what Video you look… nearly all of them can help you…
You can find most of your answers instantly, with Video support, on YT…

2 Likes

I don’t get it, can you take a screenshot?

I know that I can edit, but I don’t know how to edit to solve the problem.

Thanks, this might help.

That’s what I do, first I try to find the answer myself. The problem is that I don’t know English and it’s hard for me to understand what is being said in the training videos.

You literally just go into your project Preferences > head to Maps&Modes and see the DefaultGameMode there…
And right below it… SelectedGameMode as Collapseable List… just… unfold it… And place your Character into the DefaultPawn Slot, instead of the DefaultPawn Object.

Okay… I found Beginner tutorials in English, German, Russian, French, Spanish, Arab, Egyptian… I even found some in Swahili :sweat_smile:
So… I think there might be some tuts for you to go…

ItĀ“s just that most of your Questions are really the utterly fundamental basics of working with the Engine… The Particle Stuff aside, cause this is something you shouldnĀ“t touch right now, when still dealing with the simple Problems of placing an actor or even just drop the Default Pawn :sweat_smile:

2 Likes

Do you mean this window?

I don’t have a character. I need to get this result when starting a standard project.

There shouldn’t be a character at all.

I have already mastered the particles.
https://www.youtube.com/watch?v=t7Z9NsKDnVg

1 Like

In my third-person project, the word ā€œPreviewā€ is written on the floor. How to remove it?

Set your directional light to moveable :slight_smile:

1 Like

Thanks, this helped.

I have a character walking animation that consists of two animations with the same number of frames. Separate animation of the legs and separately animation of the hands. For proper walking, I need the animations to work in sync. The character’s arms can perform other actions, such as a block or punch, and then return to the walking animation again. I want the arm animation to always run in sync with the leg animation. What are some ideas to keep the two animations in sync?

1 Like

You’ll need to post that as a new question. Animation is not my area :slight_smile:

1 Like