I have 3 bug report folders archived to submit and will post them as 3 separate reports. I had just started using the UE4 Editor and I was really unorganized about this at the time, so I don’t remember what I was doing at the time of each crash and this was several days ago. If I remember correctly, a couple crashes were using the release binary and one is from a build I compiled using xCode. Hopefully the logs will make this clear.
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