Shouldn’t this base animation:
Blended additively with this additive animation:
Which uses this base reference pose:
Result in this?:
Because that isn’t happening in-engine. Instead, I’m getting a very undesirable misalignment of the left hand onto the magazine (ignore the weapon itself not being animated, that’s not the issue):
Captured with this setup:
What am I getting wrong? Why isn’t this working?
(For context, this all started because I wanted to be able to play my reload animation with another movement-only animation playing on top, for equipping/dashing/swaying the weapon, etc.)