Started protoing a new idea using some of the systems I’ve been creating for the marketplace. It’s got [joe wintergreen dev blog](light/shadow stealth), [joe wintergreen dev blog](cool first person movement), fire propagation from fire arrows, water arrows that put out flames, some basic AI (archers), and basically it’s trying to be Thief if Garrett was really good at running away from stuff.
Really loving the movement & fire propagation systems you’ve got in place
Have you considered adding in game mechanics similar to those found in the game Dishonoured?
Personally I’ve had waaay more fun in Dishonoured than I have with Thief though the old ones were much better than the newest instalment…
P.S. I CANNOT WAIT FOR MIRRORS EDGE 2!!!
EDIT: Here’s a good breakdown of why Dishonoured is so great compared to the latest instatement of theif when it comes to the game world, mechanics and player control over the world:
Just wanna say that this looks great so far as a prototype and definitely pretty interesting. You got the basics down, maybe make a more complex level now with a few more features. Cant wait to see more!
Looks really great! The way the shading is done really reminds me of Thief 1 and 2. Thief 2 might be my favourite game ever! Let me know ff you need any testers in the future