I’m pretty new to this and am trying to figure something out.
I’m currently using a standard first-person character blueprint to walk around in my level. I’d like to copy that first-person character blueprint, place the copied character elsewhere in the level, and have that copied character mirror every movement, rotation, and camera rotation that I do when I’m playing as the first person character.
I’ll ultimately attach a scene capture component to the front of the copied character, send the data to a render target, and see the render target material from the perspective of the original FPC; I don’t need any help with this, just thought it might be helpful to give a sense of where I’m going.
So–how do I set it up? Because UE4 terminology is still new to me, an explanation that uses images from Blueprint would be much appreciated.