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Mirroring capsules in PhAT results in wrong orientation

Hi,

When I try to mirror collision capsules in PhAT the mirrored capsule is orientated the wrong way.

Does anyone know why this happens and how to get fix it?

Thanks.

Bump…

Please, I really need help with this if anyone knows the answer.

I don’t understand why the default mannequin skeleton correctly mirrors bone collisions but none of the skeletons I import work.

For reference, here is the orientations of the left and right shoulder bones:

Thanks

Bump… one last time.

Does anyone know how to get mirroring working properly in the PhAT editor?