Mirroring capsules in PhAT results in wrong orientation

Hi,

When I try to mirror collision capsules in PhAT the mirrored capsule is orientated the wrong way.

Does anyone know why this happens and how to get fix it?

Thanks.

Bump…

Please, I really need help with this if anyone knows the answer.

I don’t understand why the default mannequin skeleton correctly mirrors bone collisions but none of the skeletons I import work.

For reference, here is the orientations of the left and right shoulder bones:

Thanks

Bump… one last time.

Does anyone know how to get mirroring working properly in the PhAT editor?

it also happen to me, so i replace it with a new shape and try to mirror it, it will perfectly mirror, but if i change the shape like the scale it will be wrong, so what i do is to right click the shape and copy properties, then pasted it on the other side, it kinda mirror it but sometimes not accurate