Hi,
When I try to mirror collision capsules in PhAT the mirrored capsule is orientated the wrong way.
Does anyone know why this happens and how to get fix it?
Thanks.
Hi,
When I try to mirror collision capsules in PhAT the mirrored capsule is orientated the wrong way.
Does anyone know why this happens and how to get fix it?
Thanks.
Bump…
Please, I really need help with this if anyone knows the answer.
I don’t understand why the default mannequin skeleton correctly mirrors bone collisions but none of the skeletons I import work.
For reference, here is the orientations of the left and right shoulder bones:
Thanks
Bump… one last time.
Does anyone know how to get mirroring working properly in the PhAT editor?
it also happen to me, so i replace it with a new shape and try to mirror it, it will perfectly mirror, but if i change the shape like the scale it will be wrong, so what i do is to right click the shape and copy properties, then pasted it on the other side, it kinda mirror it but sometimes not accurate