Mirrored materials in VR when mobile HDR turned off

I couldn’t find out how to get rid of that “mirror screen” kinda thing. However, to change the UV Map orientation I just added the “Map Range Clamped” node in between of the UV coordination processing (first image in original post after Break Vector 2D). It receives the axis value (in my case the Y axis 'cause that one was mirrored) as well as the original value range and the value range to which the value is to be transferred. The value range is then mapped to the new scale.

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