MirrorDataTable problem, please check someone

Could someone who have UE5.1 (or even 5.0) please check this project with MirrorDataTable? Cause I have wrong result with Mixamo Skeleton. And I don’t know whether this UE bug or something else. With native UE5.0 skeleton everything works fine.
Here what I’ve got:

And here is the project:

Hey @Alex_D119
you did not add all bones to your MirrorDataTable. If you add Hips to it and add the animation again to the sequencer it should work.
image

You are my savior, thanks a lot!!!

This seems to be a general issue with the way MirrorDataTables are generated by the editor. I have a fully custom skeleton and it exported all bones correctly except the bone which comes directly after my root bone.

Just make sure to have another look when generating a MirrorDataTable whether all bones are added correctly.