Could someone who have UE5.1 (or even 5.0) please check this project with MirrorDataTable? Cause I have wrong result with Mixamo Skeleton. And I don’t know whether this UE bug or something else. With native UE5.0 skeleton everything works fine.
Here what I’ve got:
This seems to be a general issue with the way MirrorDataTables are generated by the editor. I have a fully custom skeleton and it exported all bones correctly except the bone which comes directly after my root bone.
Just make sure to have another look when generating a MirrorDataTable whether all bones are added correctly.