Mirror Tranformation

Hi everyone,

Is there any way to perform a mirror transformation in Blueprint?

The only way I know is to right click a static mesh in the editor viewport->transform->Mirror X/Y/Z

I basically want to do the same thing from BP. Is there anyway to do it??

Thanks

Ok, Seems that an easy way to do it is to use " set actor scale 3D" node with all axes set to 1 except for the axe you want to mirror about, which should be set to -1. This works fine with geometry but flips normal directions as well, so unless the material is two sided, the object will look really weird. Any solution?

can you show me as a blueprint ? I do not understand