Hey everyone, I’m running into a weird root motion mirroring issue in Unreal Engine 5.4 and wanted to see if anyone else has experienced this or knows a solution.
When I play an Anim Montage with root motion through a Mirror Pose node, the root motion does NOT flip (movement goes the original direction).
But if I connect the Anim Sequence directly to the Mirror Pose node (bypassing the montage), the root motion flips correctly.
The video shows the behavior and the Anim Blueprint. Only root bone doesnt seems to work, other bones mirror correctly. (You can pause it to see the anim blueprint settings.)
The Anim Sequence has Root Motion enable. The Mirror Data Table has Mirror Root Motion set to true on X axis. Anyone else seeing this? Is there a fix besides duplicating mirrored montages?