Hi there, i tried to mirror mesh and after i convert it to static mesh it makes mirrored texture weird. is there a fix?
If you want to mirror the mesh, just change its scale on one axis to -1.
yes i did this and saved this test mesh as mesh but texture now is grey.
I don’t understand what you mean by ‘saved the result as a mesh’.
Just drop mesh A in your level. Alt-drag to create a copy. Change the scale to -1 on the copy. That’s it, no save as mesh.
yes i did that but i need the mesh it self. in image there are to meshes one is original and the other one is mirrored. i converted them both to mesh and mirrored is greyed out. if u look at image you can see it.
Convert actors to Static mesh
But they are already meshes! How can you convert them to something they already are?
I found solution. There is merge option i didnt see.
You very well may have figured this out by now, but I was looking for a way to mirror a mesh WITHOUT reversing its scale, because you can run into rotation and instancing issues if you do this.
There’s a mirror function in the Modeling Tool that allows you to mirror a mesh without changing the value of its default scalers:
(I ran into this issue because my wheels wouldn’t rotate correctly because the scale of the door was negative. Unsure of the mechanism behind this, as rotations seem to take scale into account.)