So I wanna put a mirror into my scene and so I made a simple mirror material but there is a problem. The reflections in the mirror look super low Poly, and the only good quality reflections I get is when I am looking at an object (Img 2)
I have done a lot of research on this issue, and most people seemed to solve this by placing a reflection capture into their scene, however that did not work for me, it makes 0 change in the scene. Same with the scene capture. My lumen quality is set to max.
Any ideas on how to fix this please?
Low Poly Reflections
Door reflection is good quality when player looks directly at the door