Mirror Flipbook in PaperZD Multidirectional animation

Hi,
I’m playing around with multidirectional animations in paperZD, so far it’s going well, I even found a way to change the animation directionality based on the angle between the actor and the camera, but I am now facing an issue I can’t find solution to:

The spritesheet I’m using has only 6 directions, for when the character is facing north, south, west, south-west and north-west. East, south-east and north-east should be mirrored from the west facing animations but I can’t find a way to do it inside UE itself. Mind that it could be any character (player or enemies) watched from any direction

I could just open the spritesheet with some image editing software, flip the spritesheet and create the missing flipbooks but I feel like it would be a waste since the animations are already there they only need to be mirrored when played when facing a certain direction.

Thanks

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Did you ever find the solution to this? Also, I’ve been trying to figure out how to change the angle between actor and the camera, would love to hear how you achieved this?