Hi,
I’m playing around with multidirectional animations in paperZD, so far it’s going well, I even found a way to change the animation directionality based on the angle between the actor and the camera, but I am now facing an issue I can’t find solution to:
The spritesheet I’m using has only 6 directions, for when the character is facing north, south, west, south-west and north-west. East, south-east and north-east should be mirrored from the west facing animations but I can’t find a way to do it inside UE itself. Mind that it could be any character (player or enemies) watched from any direction
I could just open the spritesheet with some image editing software, flip the spritesheet and create the missing flipbooks but I feel like it would be a waste since the animations are already there they only need to be mirrored when played when facing a certain direction.
Thanks