Hi there Hethger,
Firstly, fantastic looking plugin, I was actually going to spend time creating something pretty similar to this about a year and a half ago! Nice to see someone has gone ahead and made this very useful tool.
Secondly, a quick question before purchase:
Our skeleton is a pretty standard setup, but has some additional bones for items on the characters back such as a backpack and hanging tools. I assume the mirroring table allows customise it as such allowing for us to just mirror the bones we want to (For instance the body) and then theoretically, the child bones should keep their same animation. I assume this is possible?
Also, this should also allow us to continue using the same animation blueprint, but just flip the one animation within the state machine using this system?
Cheers!