I’m running intio this problem were I need to mirror a window. My first try was using the symetry,modifier but when exporting (fbx) to unreal from 3ds max it would come in up-side down.
Second attempt was using the mirror in 3ds max sam problem. I also did reset xfrom. The only way working was to rotate the mesh 180 (X).
Is this the correct way? only way? I’m using the MAXtoUnreal fbx exporter btw. Just wondering if this could be bug thing or not. Thanks in advanced.
If you used the symmetry modifier then it should come into UE4 exactly as it appears in 3ds Max, that’s a mesh modification and wouldn’t change the orientation of the object.