Yes I read that but it doesn’t seem to tell you how to do it, just what the settings are. I set it up the same as most examples but when I play my game it doesn’t change the texture.
Mip-map generation happens during importing of the Texture and creates a mip-map chain for the Texture. The mip-map chain consists of multiple levels of the sample image, each half the resolution of the level before. That data allows the graphic card to render faster when using the lower mips (less memory bandwidth) and also reduces the Texture aliasing (shimmering) that becomes visible when having detailed Texture in certain distances. The setting has no performance impact at runtime as it only affects the mip-map generation (during importing or when changing the setting).