Minor - UEFN - Would love to set default thumbnail type when making new materials

Currently making a 2D game and I wanted all my materials to show on a plane instead of a sphere. This can be tweaked via the content browser, but all new materials default to the sphere again and was wondering that it would be cool to be able to set the plane (in my case) as the default from the content browser settings, instead of having me change it for every single asset. Also, when I duplicate a material, the default thumbnail defaults to a sphere as well.

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Please can someone tell me how this is done?

Hello El Wi,

In the content browser settings you can enable Thumbnail Edit Mode.

Cheers!

@Astrotronic Hey, that doesn’t really solve the problem. The problem is that once I change the thumbnail, all child actors such as material instances won’t get the same thumbnail primitive type, as well as the transform. They just get the normal default ball.

I know it can be done, but I can’t figure out how it’s been done.

Ah, I’m not aware of any other ‘knobs/settings’ for thumbnail edit mode.

Material instances changing their thumbnail based on their parent seems like a good idea to me!