Minor - UEFN - Additive animations and lack of visualization

I am still a beginner when it comes to additive animations, so my understanding is limited.

Would be cool if I could visualize the “keep state” of another animation, so I can animate an actor with an additive animation, as I can’t currently see where that actor would be when that animation starts.

To provide an example, think of a door that opens and closes. When it opens, the additive animation will move it to a point. In order to animate the close animation, you ll need to know that point. But you cant see it atm:

Making both animations additive causes an offset that looks like this:

Making the animations absolute will not allow me to rotate the door if I need to make another one (because the absolute saves the yaw rotation).

So what do I do? I am a bit at a loss on how to make this usable currently (and before you tell me the solution is math, I hate math, I am a visual guy).

hey how did you make that the door stays after the animation?? Im trying to make one but after it bring back to the start position of the door :frowning:

cinematic sequencer device has a setting to keep state, but that’s not what I am doing here.