So after adding the components and setting up the blueprint nothing happens other than the patrolling behavior I have in the AI Character’s Behavior tree. I have the AI Debug showing and any time the player is within the sight radius it doesn’t change the black board variable nor does a sight sphere display in the debug while simulating. I would display it while playing within the viewport but the only thing that happens when i press the “~`” key is the console appears. Currently I am using 4.7 until 4.8 becomes finished. What are some good things to check to trouble shoot this? The components are there, I have registered the stimuli.