Minor - Feature Request: More creator control of Time of Day / Lighting settings, Skydome Support in Verse

As a creator I would love more control over my map’s sky and lighting, in the Experience Settings and/ the Skydome Device. :sunny: :last_quarter_moon_with_face: Currently the Skydome Device is not integrated with Verse, although I can use the Legacy version’s User Options. And the Time of Day, Lighting, and Fog settings in the Experience Settings do not update in the UEFN viewport, only in Play mode in the Creative version of the map, which means I have to update the game to see every change in Play mode which is time consuming. I know these will likely be supported soon but for now it’s an inconvenience for me in planning my map’s aesthetics.

My ultimate wish is to be able to create a custom Day/Night Cycle that gradually changes states throughout the day on a schedule. Day/Night cycles can be roughly created in Creative by enabling and disabling Skydomes on a timer, so it would be nice to be able to do that with Verse. That way we could put multiple skydomes into an array. And I could more easily create variables like IsDay or IsNight to hook up with my other events. Still would be nice to make the change gradual as well. The option to specify the length of the day in Experience Settings would help. I could see this being useful for farming games or RPGs.

In Core, some creators programmed super custom and aesthetic day/night cycles, but this required a lot of granular control over a wide range of Skydome settings at runtime, so I understand if this is too complicated for an MVP UEFN. Oh also in Core we have access to real life os.time / day / year, which would be fun in UEFN! Then we could have a real life day/night, or an event that happens only on Wednesdays, or on a specific date, etc. These last two seem like stretch features but I thought I might as well mention them. :full_moon_with_face:Thanks!

This is one of the things I really wanted before having access to UEFN. It would be game changing for creations that have different art styles.

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Yeah I love day night cycles. We can actually do a lot with the current skydomes in UEFN, it’s great that we have a color picker instead of being limited to a short list of swatches, and that we can see the color update in real time in the viewport.

It will be great when we can enable and disable the skydomes in a script, because it will be easier to line them up in an array instead of having to individually hook each one up to a timer or another device. It won’t be a smooth gradual change but scripting could make it easier to do what people are already doing in Creative, enabling and disable several skydomes in order.

Thanks for this feedback BlueClairy. Having more control in this space is definitely something we are looking into. We recognize the current system can be more flexible and need to provide more power to tie in with game events.

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That’s great :+1: Thanks for the info :slightly_smiling_face: