I have an array of a class of Teams with properties on a custom device. In UEFN I can add teams to the array, change properties, but as soon as I save and push changes to the edit session, all items in the array become null.
Is there something needed in Verse that I’m missing to properly serialize the class instances in the array?
TeamDef := class<concrete>():
@editable
TeamPlayersMaxSize : int = 1
@editable
TeamClassSelector : class_and_team_selector_device = class_and_team_selector_device{}
@editable
TeamTeleporter : teleporter_device = teleporter_device{}
@editable
Teams : []TeamDef := array{}
Set properties:
Save and properties in array become null: