Minor - Cinematic sequencer to other sequencer doesn't blend well atm

So I have two cutscenes in two different cinematic sequencer devices. I want to switch between them, both have custom cameras, but I don’t want the player camera to show in between, would be nice if On stopped event fired before the player camera shows, so the transition to other cinematic sequences is smooth. Currently, there is no way to do that atm, for a split second the player camera will show and make it look like it jitters between cameras, feeling wonky. Need this to exit from a custom camera and set another camera to perform the blending to the player camera.

Here is how it looks atm, happens when the player exits the custom camera area

I’ve had this issue as well when making a Security Can system with Verse UI and cines.
The camera will temporarily switch to the player view, making it extremely janky.

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Thank you for your feedback. While cannot guarantee a response, I can confirm that this has been forwarded to the appropriate team.