(Minor Bug) Widgets, Functions and Automobiles

Not sure if this is reproducable, it is on my end.

  • Create Widget > Add to Viewport.

  • Compress to Function

  • Set Widget Reference (to the exact widget) in the Return Node of the function

  • Compile and Save

  • Change the Widget (Create widget node’s widget)

  • Return Value remains old widget, no errors called by the compiler
    results on save. Thinks it’s the old
    widget - Stupid return node

  • Cry for a bit

  • Reproduce it a few times in blank projects

  • Report here


I was able to reproduce this issue on our end. I have written up a report and I have submitted it to the developers for further consideration. I have also provided a link to the public tracker. Please feel free to use the link provided for future updates. Thank you for your time and information.

Link: Unreal Engine Issues and Bug Tracker (UE-37716)

Make it a great day