Ah, figured it out:
- Enable
UseStaticMeshMinLODPerQualityLevels
in your Project Settings - Set up
QualityLevelMinLOD
in the StaticMeshes.
You can find relevant code for it in UStaticMesh::OnLodStrippingQualityLevelChanged.
Ah, figured it out:
UseStaticMeshMinLODPerQualityLevels
in your Project SettingsQualityLevelMinLOD
in the StaticMeshes.You can find relevant code for it in UStaticMesh::OnLodStrippingQualityLevelChanged.