"Minimum Requirements" for a Path-Following Pawn?

What I need is a very simple kind of pawn that can use the NavMesh for pathfinding on a landscape.

I’ve got the NavMesh and I derived a class from pawn and gave it a NavMovementComponent.

But when I call GetWorld()->GetNavigationSystem()->SimpleMoveToLocation(Controller, SomeLocation) on it, nothing happens.

And when I use FloatingPawnMovement instead, regardless what MaxSpeed I give it, the movement is so fast, it’s like teleporting. I can’t even tell whether it’s walking on the ground (like I want it to) or actually floating/flying…

This is probably another one of those times where you have to use an ACharacter despite the overkill :confused: