Minimum Player Blueprint for EnhancedInput?

Hello. I don’t think EnhancedInput is at fault. I have followed 3 tutorials to get the simplest “left key pressed” printing to the screen. I followed these:

A video

Docs

I think my player Blueprint is the problem.

I created a Pawn Blueprint that is designed for input, but each time I try to press a key with an Input Action nothing will happen. The pawn gets possessed and shows up in the hierarchy in the world.

I moved nodes around and found I added a UI widget to the level blueprint. My mouse can click a button on the screen and I used the TextToSpeech plugin to say “Hi” when I clicked it. I’ll show my blueprint:

As I can see, the Set Input UI Only would have stopped the keyboard responding. I haven’t learned about mouse interactions with keyboard input.

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