My game is very dependent on consistent/predictable collisions and physics, The game has been running on ue5 for a while and has been running well. Although lower frame rates seem to increase the likelihood of clipping through objects, so do very high velocities. I believe these issues were less prevalent using PhysX.
Unsure of what ways I can improve the chaos physics consistency and what’s most impactful for its performance cost.
I noticed player collision size impacts the chances an absurd amount which has been something I’ve resorted to.
(may I be missing something in another area.)?
Project gameplay example: