Hey Nevin,
if you have created different targets for both Android builds then you can disable specific plugins from your TargetName.Target.cs file.
Here’s an example from the LyraGame.Target.cs:
// We don't use the path tracer at runtime, only for beauty shots, and this DLL is quite large Target.DisablePlugins.Add("OpenImageDenoise");
There is also a corresponding EnablePlugins option that you can use to enable plugins that would be disabled by default.
Kind Regards,
Sebastian