Minimize and maximize the window with blueprints?

I’m trying to make a simple windows app with unreal
any idea how can I minimize and maximize the window with blueprints

and what is this “Windows Buttons Enabled” option do? in WindowTitleBarArea widget?
and how can I use it?


Hello Makadi, thank you for posting the question.

A quick and rather rudimentary way to get a window to minimize/maximize would be to make an animation. Then playing it in forward/reverse on a flipflop or a branch.

You can learn more about it here in the documentation.

Here is my rather hasty implementation.

I hope this helps.