MiniMap Widget edge transparency issue

Hey And!
Thank so much for replying, really appreciate it. Was starting to wonder if the community was dead.

  1. The same effect happens but my fog of war rotation is not correct since it needs to be rotated
  2. Same solid color effect happens when I plug the R pin.

I even made a square alpha in photoshop for the texture to see if i mask out the last pixels to transparent, to see if it would mirror those pixels to be the transparency and it just does the same effect. Really cant believe it, after so much trouble shooting i cant figure it out.
As you see from the first picture, if I use the Map texture it uses the transparency and bleeds it to the entire widget correctly… once I introduce the fow in the opacity it just decides to extend a solid to the edge of the widget.