Minimap texture looks like a "barcode"

Hello all, I can’t figure out what’s causing this issue as it seems so simple: I bought and installed the Minimap System from Fab, and followed this tutorial: youtube.com/watch?v=D4L-iEPJo0E&feature=youtu.be but my HUD map looks like this when I start the player out at 0x, 0y coordinates.

When I start to move the player around a bit towards a different direction the map starts to load properly, I have no idea why.

Hello there @PalmacciDavid!

If the top view of that minimap is being captured at frame zero, then it’s possible to catch “noise” from the terrain being rendered. Depending on how the BP for that FAB asset works, you could add a delay for the initial capture of the minimap.

Still, since this is a full system with it’s own logic, the best option here would be to reach the developer directly: