I have two questions. The first one is regarding the minimaps in games. I know the easiest way would be to create a camera on top of the character and render it to the widget on the player’s screen. But that’s kinda ugly and I don’t like it. And since I have no clue on how to create cool minimaps like the ones on the picture, I’d love to hear your opinion on how to make that?
Second is how can I “rotate” the widget to look like it’s a helmet or something like the picture? Is it possible with UMG?