Minimap is not capturing in Realtime

Hey guys, i have a minimap (Scene Capture 2D in my HUD) and the ocean-material from the GDC 2014 Demo
but as you see on the minimap i’m standing outsite the water but on the mainscreen in the water
i don’t know if this is a bug or just an error made by myself

If you need more informations, just ask me.

Thanks in advance

Hey -

There are a few questions I’d like to ask you to hep narrow down what is happening with your minimap. What are you using to represent your character on the minimap? Also, how are your channels setup? It appears that there is a section of the land (in the top right corner of the image) where it extends further into the water that does not seem to show up on the minimap. This gives me the impression that the land has a higher render importance than the water. If you could show the blueprint of how your minimap is setup it will help give an idea of what is happening.

Cheers

Hi ,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.